Friday, October 1, 2010

What Came Next

The day started out relatively easily enough, we wandered through the slums trying to fine this girl who might have seen something of what happened.  We eventually found her, and at first she was very frightened of us.  We tried to placate her, me with some illusions and the others with skills of their own and when she got over her fear of us, she directed us to the sewers where she saw some of the others being taken.  Of course we decided to go down there and try and follow the tracks.  I can say that the stench of that place is not something I would ever like to revisit.  To make matters so much worse, as we were wandering around down there, I managed to trip and fall and some of that vile water got into my mouth.  Just thinking about it now turns my stomach.

We found several bodies that had appeared to have been fed upon and moving further into a dark chamber, we found several ghouls.  We dispatched them with our usual flair and as we were examining the room further heard a strange noise that sounded like wet rags flapping in the breeze.  We moved back out in the passageway and further down the tunnel and found that the entrance to another cavern had been hung with, indeed they were, wet rags.  Pushing them aside, we made our way in and found, lying on a pallet, a small figure who turned out to be a boy.  He explained that the ghouls had come as a response to his living in the area, apparently he needed the damp clothes that were hanging around the place to make it more comfortable for him.  The ghouls apparently liked humid air as well.  He seemed genuine in his apology and as thanks for us saving the town he promised that if we ever needed help we could call on him.  How a crippled boy was going to be around to help up, I don't know, but we thanked him and made our way back out of the sewers.  As I made my way out, I pulled out that filthy blanket I found in that wolf's den and hung it with the other rags.  It would get better use here then with me.

We returned to the watch commander and he thanked us for our help and gave us what we needed for the adventuring license.  We retired back to the inn for a much needed rest.  I would have been happy if that had been the end of it, but as we were in the common room of the inn, I went up to get myself a drink. My foul feet tripped me up once again, but this time, it wasn't a mouthful of vile water I got for my troubles.  I stumbled into a drunkard and he too offence.  That's when the fight broke out.  I don't know what happened but I remember a searing pain in my left ear.  I think I may have blacked out, but what next I remember was Eramita next to me pressing something against the side of my head.  As it turned out, that drunkard tore off my ear and I collapsed from the pain and loss of blood.  If it had not been for Eramita staunching the wound I would most certainly have died.

It seems I need to reevaluate my companions.  I thought them little more then servants, but they saved my life when they could have easily let me die.  I wonder if this is what it is to have a friend?  Growing up, I never really was allowed to associate with other people.  This group I'm a part of is more then just me and others.  We're all a part of something greater then the sum of it's parts.  It's more then just what they can do for me.  I have to start thinking more like what I can do for the group. And I have a handy reminder.  My face will be forever scarred because of my arrogance.  It could have been much worse and every time I look in a mirror I will be reminded of that.  Thank you all.

Sunday, July 18, 2010

And Then What Happened?

Well, much has happened since writing in here last time.  I'll start at the beginning and hopefully it will come together.

My last entry had our group with the elves at their camp, trying to gather some more information about our newly acquired spellscars, however, that turned out to be a ruse.  With some shifty drugs and some quick fingered magical work that would make my teachers gape, they managed to put all of our group into a deep sleep.  When we awoke, we found that we had been surrounded by a dense fog with a beast bearing down on us.  It turns out that these Elves had some past history with our resident amnesiac and called out that this was punishment for some kind of indiscretion.

We disposed of the apparition and discovered that the camp-site we were in had been an illusion as well.  What was left clearly hadn't seen any use for months.  I will admit that our newest companions in the group, the Shadar-Kai, Alar'riel and the Shifter, Brambles, proved quite valuable in the fight and both seemed willing to accompany with us as we searched for the elves.  Brambles seemed only interested in the possibility of more fighting and mauling, and I'm not ashamed to say that as long as it's someone else, I'm happy to have her along and the Shadar-Kai is rather scary too, but in a "massive-and-silent-you-are-merely-a-speck-of-dirt" type of way.  We did need to rest from the fray, so we did, and then set out in search of the elves.

Because of the heavy rain, they weren't easy to track and before we caught up with them we were set upon by a group of foul goblins. During the fight something odd took place, although, with everything else that happened, it's probably not the most strangest thing to occur.  I attempted to conjure up an Illusory Ambush at one of the foul creatures and when it flew towards it, the spell coalesced into the shape of a pelican with blood-red eyes.  It flew straight at the goblin, but flew right by it's head and I missed it completely. I really need to work on my aim.  I was quite shocked, and it seems to now be a constant occurrence, as it's happened every time I cast that spell now.  During my magical studies, I had read of this phenomenon.  It's called "Transference".  Now, if I remember the text correctly, what happens is a mage's spells sometimes take the shape of something that causes deep and powerful emotions within the caster.  One's lost spouse for a grieving wizard or in my case, a pelican for my intense fear.  Rather humiliating.

After dispatching the goblins, we decided that the rain was too heavy and the tracks too few to continue tracking the elves, so me made our way back to the road with two new companions in our merry band.  A pleasant note from the battles, our half-elf gained some of her memory back, able to recall a name: Eramita.  She is unsure exactly what it is, but she believes it could be her name.

We made it back to the road and continued south along it, headed toward the city we had chosen as our destination in Brandenburg, when we spotted a landing on the shore that is used by ships.  We decided to set up camp there to rest and possibly await a vessel to book passage on.  I was only too happy to oblige, as my feet we quite sore.  Brambles and Alar'riel went out hunting and managed to get some meat and pelt that we dried while we waited.  Eventually a ship headed down river came into view and we hailed them down.

The Deva and myself decided it would be best if we were to talk to the captain to try and arrange passage.  It turns out that he wanted to charge us an outrageous price for passage AND food.  Well, Yraen wasn't too happy with this and tried to lower the price, but the captain became enraged and ordered her not to set foot on his ship.  Luckily I was there to intercede, and through my superior capabilities at negotiating, managed to calm him down and get passage for us to the town in exchange for the others helping to unload his cargo at the town.  I agreed, however as that is manual labour, I pointed out to the good captain that a mage would be better at helping elsewhere, like making sure the sails are filled with a good wind for his vessel.

The trip down river was uneventful.  We arrived at the city and Yraen and myself made our way to the harbour-master to advise that the captain had picked up passengers and was not smuggling them in, another condition on our travel.  We also spoke to a city guard who said we would need to talk to the city guard commander with our adventuring recommendation.  We went back to the docks and joined up with the rest of our party and made our way to the watch house being escorted by a guard.  He mentioned that we could get the commander in a good mood with a bottle of his favourite drink so we made a stop off and purchased one.  On the way there, he also made mention of some "lowies" disappearing or some such, I really wasn't paying much attention to what he was saying.

The meeting with the watch commander went smoothly.  He was impressed with our offering and would allow our two new members to become part of our adventuring party if we would investigate the matter of the "lowie" disappearances.  He said that he was only doing this much, because family members of the ones who have disappeared keep coming in.  We agreed and he gave us a token to show we were on official business and requested that we assign a name to our group.  We chose "Bramble's Keepers".  How droll.

We split up, each deciding to go our separate ways for now, I chose to locate the magical quarter of the market, and found a quaint little magic shop, where the shop owner was performing some kind of ritual.  We spoke for a bit, I even asked him about the disappearances.  Heh, I would love for father to see me now, all experienced with worldly matters and what not, taking an interest in the common folk.  Anyway, he said that he didn't know anything apart from the fact that they were vanishing.  I perused his wares and found a rather interesting flaming staff for sale.  It was quite expensive and I had to barter and bargain with everything I had.  I even offered my magical assistance with his ritual but the price was still much too high, so I offered him the orb we obtained in Brandenburg in exchange as well.  Rather oddly, right after I made the offer, I swear I head this massive, blood-curdling scream clear across the city from the direction of the temple.  I took that as some kind of sign to hang onto the orb for now.  So I asked if he had any knowledge of the orb and he said he knew exactly what it was and would tell me for a hefty sum.  I will have to consult with the rest of the group to find out what they want to do.

So we set to work at the ritual, and once done, I headed back to the inn where we said we would take lodging for the night.  I managed to get in just before the innkeeper closed up and he gave me one of his premium rooms for only 2 gold pieces, can you imagine that?  Tomorrow we will begin looking for signs of the "lowies".  The watch commander said that one of the younger ones may have actually seen someone being taken, so we will try and find her tomorrow.

Moving on

After finally finishing up all our business in Brandenburg, we decided to make plans to leave and choose our next destination.  The townspeople all but threw the maps at us for us to check nearby cities and outposts in the area.  I wonder if they were trying to hint at something…

Anyway, after some discussion as to what our next course of action, being either we try to find out more information about this strange orb that Kalaral dropped, or to determine the exact nature of our Spellscaring, we decided we would find out more about our Spellscars.  We chose a fairly large city not terribly far from Brandenburg, but would still require several days of travel to reach.  We did have hopes that by following the river south we might manage to meet with a ship on it’s way down river and book passage, but that did not occur.  We also we not able to persuade Lord Padrag to lend us his daughter to provide some light travelling music, for some reason he seemed averse to this idea.  So we departed Brandenburg, with Lord Padrag’s recommendation for an adventuring license and a destination.  Mortis Ironarm declined to continue with us, but did give us some good deals on a few items from his family’s forge.

We made our way south, along a road of sorts, for a couple of days without incident, when we began hearing sounds of a battle to our west.  With the river cutting a wide, deep ravine blocking our path, we had some difficulty making our way across it.  When finally we made it across we moved deeper into the trees toward the sound of battle.

Using the treeline as cover, we came upon what looked like a bandit ambush.  An enraged elf and several of his companions were being attacked by some bandits.  There was also someone lying on the ground, tied up with some strange ropes.  Conferring quickly, we decided to aide the elves and launched ourselves into the fray.  The elvin leader seemed grateful for some assistance.  An odd occurrence during the fight, one of the bandits, who was using the treeline for cover while firing at us, suddenly stopped.  During the fight, we made our way over to the prone individual and untied her and brought her back to consciousness.  I know it sounds odd, but I’m sure before we headed over toward her, I heard a call inside my head, a call for aid.  Once untied and awake, she proved quite helpful at dispatching the bandits

We managed to stop the attack and the last of our enemies withdrew.  I decided to give chase to one of them, with the help of Weedy, who decided at that moment to change into my most hated and feared of animals, the pelican.  At the time, I didn’t know it was her, and so got the boost of speed I needed to catch my quarry and end him.  As I made my way back to the clearing, I heard a muffled thud as something hit the forest floor.

When I got back to the clearing, the elves were thanking Weedy and Yraen.  We introduced ourselves to the once former captive who turned out to be a Shadar-kai named Alar'riel.  She claims no memory as to how she wound up where she did.  I examined her bindings but could determine no more then some arcane power is about them.  As we were making conversation with the elves, we detected the presence of another.  This one turned out to be a wild Shifter, but after calling out to her, she retreated.

We accepted the elf leader’s offer of hospitality and followed them back to their camp, where they had a feast waiting.  Weedy and myself have decided to question the elf of his knowledge of Spellscars and he says he does have an old story about a Spellscared hero, which he is going to have the Story-Teller relate for us, so for now, I will put away my journal and make my way over to the table with Weedy, who’s decided to start wolfing down meat and drink already.  I swear by Correlin, I’m the only one who has been taught basic table manners.  Hmm, that’s an interesting thought, I might teach my companions the basics of etiquette.

Sunday, December 6, 2009

Decisions, Decisions

Ever since the death of Farol, I've been struggling to come to terms with it. I can't help thinking that it is in some way my fault.

If I had stayed instead of turning back toward the town would we have held off the undead hoard? If the others had not followed me, would he have held? Is this what my father meant when he said my actions have consequences?

This is a new feeling for me. My entire life, I've never experienced an emotion like this. Is this guilt? I don't know what I should do. I don't like this feeling. I can't let something like this happen again because of the choices I make. I will step away and let the others in the group decide.

Spellscarred for life

We awoke in a room in Valthron's tower, the room he would not allow me to enter when I first consulted with him. He explained that he felt the magic taint that was growing had dissipated and that the undead in the town had become dead again. He also explained that the ruins had sunk into the ground and we needed to be dug out.

We had been unconscious for a time and were brought back to his tower so we might recover. He said that when we were being brought back he noticed that each of us seemed to have a scar. He said it was a Spellscar and that it may affect us later on on our journeys but did not know more then that. I on the other hand had been educated with the money of my family and while my tutors would not go into great detail about what exactly it was, I do know that it is some kind of taint within the blood from the Plagueland, but this not always the case. When they are used, they appear as a blue colour. That was about as much as they would tell me. When I got a moment to myself, I dug through the few tomes I brought with me from home, but they held no mention of Spellscarring, so I guess we will just have to wait and see what manifests.

Once we were well enough, we spoke with the lord and he granted us our recommendation letter so we can adventure legally through the realms, he also gifted us with the gold that was discovered in the ruins when we were found as well as some gold from his treasury. I spoke with the village priestess and we held a funeral for Farol. I also think I saw the Deva with a couple of severed hands. I wonder where she got them?

In any event, we will now move on elsewhere and see what comes our way.

The End Is In Sight

We began to make preparations to leave for the final showdown with Calaral and decided to make a final stop at Valthron's tower to see if the man had uncovered anything else we might use against him.

As it was, he didn't have any new information for us, but there was a Deva, but the name of Erayne, who wished to accompany us, I wonder if that's how it's spelled. I'll have to ask her later...Anyway, after gathering a few materials for a basic ritual from Valthron, me departed for the ruins.

We entered and found a room that had 3 statues in it. A glaring trap if ever I saw one. I tried to use my knowledge of the arcane to find out more information about them, but I could not. We skirted around the big statue in the middle of the room, but we got to close and it suddenly came to life and began swinging at us. It managed to hit us and we stepped back and it settled back into it's silent stance again. We noticed a patch of blood on the floor, possibly from a foolhardy adventurer who didn't realise what was happening. We decided to make our way to the other two statues in the corner of the room. Once again I felt a wave of arcane energy emanating from them, so I tried to find more information, but I could not.

As with the statue in the middle of the room, when we got too close to this one, it came to life and started attacking us. In a mighty show of acrobatics, Weedy leapt on top of the back of the statue and began to tinker with it's insides.

Mortis jumped onto the other one and began working on it's insides. I never would have thought that a dwarf could be so nimble, what with all the shortness and this one with the heavy muscles of longtime work in a forge, but he managed it. That was when a wave of concussive force exploded from the statue and threw me across the room. It hurt.

While Weedy and Mortis worked on the innards of the statues, Erayne and I hurled attacks at them. Eventually, Weedy began ramming her spear into the creature and Mortis tried to chip away at it with his axe. We managed to destroy them both, crumbling them to a pile of rubble. We focused our attention next on the bigger statue in the middle of the room, but this one proved to be less trouble then the first two, crumbling to rubble not long after we began our assault. I wonder how long they've been standing there, guarding the way?

As we made our way to the corridor that lead further into the ruins, we saw a trickle of water and 4 statues of cherubs. More arcane power was emanating from them, but I could produce no more information. After a couple of tries, in which he looked quite funny, trying to push on the statue without it actually moving, Mortis toppled one of them. I felt a diminishing of the arcane power and the group toppled another of the statues and the trickle of water stopped and the arcane power bled away. This might have been a trap set to stop curious villagers from nosing in on what they should know.

We descended and came to a ritual chamber. Calaral was at the end, chanting away in Abbysal. Thankfully I know the tongue or else I would have had no idea what it was. However, it was too complex even for me to grasp more then a word here and there. There we also 3 statues on grates with blood pouring down from them into a large pool, a handful of his minions, a statue to a dark god and a gateway. We held back so we could decide what to do. We decided that Mortis would rush the creature closest to us, which turned out to be a wight, while the rest of us would run over and try to remove the statue on the closest grate. We managed to topple it and the blood stopped pouring out from the grate. We also drew the attention of Calaral and his minions.

The battle was on. We took on the wight, each of us hurling our own specialised attacks at it. We finished it off and took on the other two minions. Mortis did quite well for himself as he was flanked and withstood attacks from both the minion and Calaral.

When it was just Calaral left, he did something we did not expect. He broke some kind of vial and was teleported on top of some ruins that had been painted on the floor just before the gateway. We rushed over there to confront him once more, but tentacles began sliding out of the gateway and started attacking. We decided to try and moved Calaral off of the ruins and finish him off.

The ritual must not have been fully completed for when we struck the final blow, there was a massive backlash of stored magic. Calaral's body was seized by the tentacles and drawn back into the gateway. The force of the backlash threw everyone against the far wall and we blacked out.

Monday, November 9, 2009

Requiem For An Adventurer

We were making our way toward the graveyard, and myself verging on doubling back to warn Lord Padrag of the traitor in the town when the goblin Grimshaw came running up yelling that traitors had captured the lord and were holding him, his family and their staff hostage in the town. That settled it for me and I turned around and headed back toward town. Farol continued toward the graveyard and the lurching undead. There was some discussion about whom to follow but in the end, it was decided to head back to town. Farol didn't seem to register that the rest of the party had headed back to town, as he waded into the hoard and started hacking away.

We got back to town and observed that Lord Padrag's manor had been taken under seige. The traitor, Ninran, the elf we met back in the tavern when we first entered the town who told us about the kobold cave. She was standing on the second level of the manor and I could sense some kind of Arcane working coming from the area. She demanded the blood of 10 innocents or 20,000 gold pieces. We reasoned her down to 10,000 gold pieces. I even asked if we could offer her the blood of 20 innocent children, being that they were smaller then adults but easier to catch. I'm pretty sure Weedy silently agreed with the pragmatism of that plan, but Ironarm seemed to have a problem with it, so we made our way to the cover of some market stalls to get a better view of manor. After some discussion, Ironarm was worried and rather peeved that the elf had taken hostages, we decided our best bet would be to try and get inside and to her. We managed to bluff our way in, saying we had the gold, and managed to bluff our way to her.

We had to hold Ironarm back while we traded barbs and spoke of what was taking place, but in the end it devolved into combat. Ironarm raged forth and attempted to bash her with his shield, while Weedy covered his flank and took out the minion that was in the hall. Myself, I teleported into the room, attempting to surprise her from behind and managed to miss her entirely with almost all my attacks. Another minion came down the stairs and I did manage to hit him, an overpowered magic missile fried his body to ashes, while, after being alerted by the elf, more minions came up the stairs from the lower level of the house. Weedy took point over the stairway to block their advance and managed to hold off the attackers quite well. Ironarm rushed the elf again, this time knocking her so hard that she flew out the window and fell 20 feet to the ground below with a somewhat wet thud. He then took leave of the room to assist Weedy with the minions coming up the stairs.

During this time as we took out more minions I could feel a surge in the Arcane energies that I felt surrounding the house, seeming to build to a point, but at the time I was too involved leaning out the window and trying to hit that traitorous elf with some spells, missing completely each time. Memories of pelicans and open wounds began to resurface. Ironarm and Weedy had managed to knock the oncoming minions down the stairs and Ironarm, still enraged at the elf, leapt out the window to confront her. Using a fetherfall spell, I helped him not hit the ground too hard, and went back out to help Weedy finish off the minions on the stairs.

Once all the minions had been finished off, I felt the Arcane energies build to a crescendo and speed off toward the north and then dissipate from around the manor. Ironarm continued to attack the elf and I managed to get a good shot at her and finished her from above.

We took some time to search the manor and free the hostages and found the remnants of a ritual in the manor. We couldn't do more then that as we still had to rush to the aide of Farol who was still fighting the undead, or so I hoped. I knew from past experience, that the paladin can withstand much assault. We spent a short time to heal and then rushed back to the graveyard.

When we arrived, we found a terrible sight. Many of the undead had been returned to the dead status as well as a couple of liches, but in the end, it cost the holy warrior his life. Upon approaching his blackened corpse, we saw a column of white light.

So, one of our number is dead, because we abandoned him to fight the undead alone instead of trying to get him to come along back to town with us or to stay and fight with him. Was it my fault? If I hadn't turned away and headed back to town when I had, would the others have followed Farol instead? I don't know. I hope he is met in the halls of Lord Bahamut as a hero because he died as one. Farol, I'm not sure I was the most easy person to travel with but your presence during our travels before we met the others in Brandenburg gave me some confidence. When we deal with Calaral, I will see if the priestess of the town knows the funeral rights for a follower of Bahamut and if she will perform them over your remains. I will also say a prayer for you when I next pass a temple to Corellon. It is only a small service that I can do for one who saved my life and the others as you did